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Posted by : Book Shelf Saturday 28 September 2013

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Magnet link: ActionScript 3.0 Bible
Torrent File: ActionScript 3.0 Bible
Book Information:
Book Name:ActionScript 3.0 Bible
Authors:Roger Braunstein, Mims H. Wright, Joshua J. Noble
Publisher:Indianapolis, Ind. : Wiley Technology Pub., c2008
ISBN:978-0-470-13560-0
Pages:795
Language:English
  • Part I: Getting Started with ActionScript 3.0
    • 01: Introducing ActionScript 3.0
    • 02: Understanding ActionScript 3.0 Language Basics
    • 03: Programming with Classes
    • 04: Working with Methods and Functions.
    • 05: Validating Your Program
  • Part II: Working with ActionScript 3.0 Objects
    • 06: Using Strings
    • 07: Working with Numbers and Math
    • 08: Using Arrays
    • 09: Using Objects
    • 10: Working with XML
    • 11: Working with Regular Expressions
  • Part III: Working with the Display List
    • 12: Understanding the Flash Player 9 Display List
    • 13: Working with DisplayObjects in Flash CS3
    • 14: Printing
    • 15: Working with Text and Fonts
  • Part IV: Understanding the Event Framework
    • 16: Understanding Events
    • 17: Working with Mouse and Keyboard Events
    • 18: Using Timers
  • Part V: Working with Error Handling
    • 19: Understanding Errors
    • 20: Using the AVM2 Debugger
    • 21: Making Your Application Fault-Tolerant
  • Part VI: Working with External Data
    • 22: Understanding Networking Basics
    • 23: Communicating with Server-Side Technologies
    • 24: Saving Data to a Local Machine Using SharedObject
    • 25: Managing File Uploads and Downloads
  • Part VII: Enriching Your Program with Sound and Video
    • 26: Working with Sound
    • 27: Adding Video
    • 28: Accessing Microphones and Cameras
  • Part VIII: Programming Graphics and Motion
    • 29: Applying Filters to Your Graphics
    • 30: Drawing Vector Graphics Programmatically
    • 31: Scripting Animation
    • 32: Applying Transformations to Graphics
    • 33: Drawing Bitmap Graphics Programmatically
  • Part IX: Working with Binary Data
    • 34: Working with Binary Data
  • Part X: Deploying Your Program
    • 35: Deploying Flash on the Web
    • 36: Interfacing with JavaScript
    • 37: Using Local Connections to Communicate Between Flash Applications
  • INDEX

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